Ghost Theory is a first-person adventure horror game, designed to be a serious take on ghost hunting and paranormal research, featuring real-world haunted locations.
Intrigued by your supernatural talent of clairvoyance, a struggling university department asks you to join their secret research team, making you a front-field operative in paranormal investigations. Using a wide range of ghost hunting gadgets and abilities you will conduct missions to investigate real haunted sites, collect samples and gather evidence.
Each mission is an open-ended haunted ground – a playable sandbox with its own story waiting to be unearthed. The university is yourhome base, where your work will be evaluated, your results assessed and where you will be briefed for your next mission.
Even though this is a horror game, don’t expect ghosts to be jumping out at you from the darkness for no reason. In fact, most of them won’t respond to your mere presence at all. Unless you make them. It is your task to find out how, if you hope to meet your objectives.
“Be patient. Explore. Observe.” These are the words of Professor Frost, your mentor and head of the department. “A successful investigation always begins with a controlled exploration of the field.” You will use your gadgets. You will use your talents. By carefully exploring, you will turn up clues and these clues will point you towards triggers that can draw the ghosts out into the material world. But you need to be careful. Triggers can be emotional – triggers can cause pain or anger; anger directed at you…
During your missions, you’ll be using your ambidexterity to the full: your left hand will operate most of your gadgets and your right will interact with objects around you – turning a doorknob, pushing the door gently ajar, unearthing remains…
Voice Log Recorder – serves to record and replay comments about objects and situations within a mission.
UV Lamp – reveals what even your eyes cannot see: most importantly, valuable samples of ectoplasm.
Full Spectrum Camera – an essential tool for obtaining hard evidence of paranormal activity. Know where to aim it; know when to shoot; and know when not to get too close.
EMF (ElectroMagnetic Field) Meter – by zeroing in on energy spikes,you can detect and track paranormal activity and lead yourself towards items and locations that are important to the ghost you are hunting.
EVP (Electronic Voice Phenomenon) Recorder – captures the voices of ghosts. Recordings are valuable evidence for your investigation and will often reveal even more valuable clues.
Pendulum – used for divination. First it needs to be charged by an object (e.g. a single earring you found); it can then be used to find an associated object (the missing earring).
As the story unfurls and your research progresses, special engineers will furnish you with new types of gadgets and upgraded versions of equipment you already have. Examples include hands-free versions so you can equip multiple instruments at any one time.