SEUM: Speedrunners from Hell is the world’s only competitive heavy metal first-person platformer. 
Slice every last millisecond as you race and blast your way through deadly arenas. Teleport, jump, fly, bounce and drop in a hundred merciless and fast paced maps for the ultimate prize:
Your soul!

Marty was having a late morning breakfast and minding his own business. The demon knocking on the door wasn’t part of his morning routine. Before Marty was able to open, the hell breed smashed in the doors. A fierce brawl commenced and Marty lost his right arm – but at least the demon also lost his head. Unfortunately, whilst the brawl erupted more demons entered his garage and stole his last batch of limited edition Walrus Ale ™. Now Marty has become furious! He ripped off the demon’s arm and did some DIY to re-attach his arm back to himself. This demon is no looker but gee it casts some nasty fireballs. Marty’s (after)life now has a single purpose: Go to hell and get his beer back!



SEUM: Speedrunners from Hell is one hell of an intense and satisfying game providing nothing less than challenging puzzles, fast paced gameplay and death traps around every corner!

Become a speedrunner in hell and take on the challenges no other has overcome! There’s no denying that SEUM is an incredible game and there’s no shortage in difficulty that’s for sure, while the game itself is no fast paced shoot em up, it definitely has it’s challenges, the only question is, are you tough enough to overcome them?



Playing through the game you can definitely tell the developer put a lot of time and love into the project, everything feels very well rounded and nothing is out of place or half assed, each aspect of the game presents a very well polished system easily navigable and understandable. The game is simple, run… and run fast, the challenge is surviving the obstacles along the way.



From visual aesthetics to background music, this is truly one of the games that has an incredible presentation with no lacking aspects to be seen.



Funny thing about this game is I had a similar idea for a game design that involved fast paced running across short distances and this game really sums it up perfectly, it’s not exactly what I envisioned but to be able to play something that was close to what I had envisioned was a nice treat in itself.

SEUM also has an extension for the game in a DLC called “The Drunk Side of the Moon” which offers new levels, power ups, sound tracks and more!




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