Omno is a single player adventure that will take you through lush forests, across a sun blasted desert, over a frigid tundra, and where the power of a lost civilisation will even carry you to the clouds. On the way you will meet strange creatures, encounter many surprises and maybe make a friend.
Besides offering an interactive world, Omno challenges you with puzzles, hidden secrets and obstacles to overcome in 3D puzzle platformer style.
The world of Omno is teeming with creatures great and small for you to observe and interact with. Shy crab-like rocks, helpful turtles, maybe even a friendly dinosaur to ride?
You must unlock the hero’s true potential and master unique skills to continue their journey.
Your magic staff is the key to powering forgotten relics, and will allow you to dash lighting fast across platforms, glide over land, sail above the clouds and more!
The game covers a wide variety of landscapes and is built with state-of-the-art development tools and tricks (I sometimes show behind the scene stuff in my newsletter if you are interested) to create vast areas while ensuring a stable framerate.
The audio of Omno features a melancholic, mysterious and at times epic soundtrack. For the music of the trailer I worked with the versatile and experienced composer Benedict Nichols and I hope I can keep up this great collaboration with the help of the backers.
Omno is currently planned to release on Steam (Windows) in the second half of 2019, though I would love to port the game to other platforms (Switch, PS4, XBOX) if there is enough funding for it.
The game will support gamepad and keyboard input at launch and will release in English, though I might add further languages down the line.