Experience the thrills of a fast-paced single and multiplayer Parkour game. Join the Rebellion and deride the security forces of an anti-leisure tyranny. Rise up to the many challenges of a futuristic Open World. Assemble your team, enhance your gear and perform incredible tricks and combos.
Hover is one of those games that had me hyped long before it released on the store and then once it did, I was sadly disappointing. Even with the disappointment I still wanted to love the game, so I didn’t give up and as painful as it felt to play the game there was still a glimpse of hope that it would get better as things progressed, but… it didn’t.
Hover had a great start with a banging soundtrack that would get any JSRF fan’s head nodding, perfectly matching the game mechanics, you’ll have no issue skating around bumping the awesome tunes. Yet that’s all this game truly offers, lots of skating/grinding and not much else, most, if not all of the missions you end up getting are either grinding or throw a ball. Personally I don’t mind the skating and grinding but you’ll of course want diversity in the missions and actions with the world or at least one base action that’ll be used through the game world.
Unfortunately what we get is “throw the ball” and this doesn’t interest me at all, i understand there’s some mini-games here and there that would have a mechanic like this but when most of the game turns out to rely on throwing a ball, you just have to question how much thought was actually put into the overall design.
Now it’s of course a no brainer that a lot people who play this game will be JSRF fans, however as much as this game has the look and feel of JSRF, anything resembling similar to or at least somewhat similar gameplay is completely removed. Instead we get minor missions here and there to tag walls in a generic fashion and doing so has no real satisfaction. Actually doing the tag feels as painful as JSR which was the start of the series and was ok for it’s time but i’d much rather tag like in JSRF as it feels more organic and fluid.
Sure it’s easy to want to compare games that look similar to each other and I understand that Hover is not JSRF and has it’s own design, yet as I say that I can’t help but feel that the overall intention was to resemble JSRF in some way to be geared towards those fans as well as possibly bring patient fans, a game worth waiting for. But… it seems there’s still a wait before a true victor emerges.
The game is not all doom and gloom as it does have some nice aspects to it, my only concern is that the game literally gives me a headache just by playing it and i have to wonder why.